I'm a digital 3D artist that specializes in video game environments, especially in procedural texturing. Among other great opportunities, I've had the pleasure of working at Naughty Dog with the release of The Last of Us: Part One.
Create new and expand existing library of environment-based materials and assets. Modeled, UV’d, baked, textured, and processed a wide variety of assets on two separate teams from concept art and references to finished, in-game products.
Texture game environments using a library of materials. Generate new materials using a proprietary in-house shader editor. Collaborate closely with 3D modelers and game designers.
Creative Lead of video game studio. In charge of entire creative pipeline’s aesthetics. Translate ideas into reality. Strong communication between coworkers.
Designed environments and characters for a story-based game. Took concepts into illustrations, and finally into the final product.