Jadin Poliski
Jadin Poliski
Video Game Environment Artist
Shrewsbury, United States

Summary

I'm a digital 3D artist that specializes in video game environments, especially in procedural texturing. Among other great opportunities, I've had the pleasure of working at Naughty Dog with the release of The Last of Us: Part One.

Skills

ShadersTexture BakingEnvironment ModelingEnvironment Design3D ModelingCharacter ModelingConcept Art3D AnimationGame DesignVisual DevelopmentCharacter Design

Software proficiency

Maya
Maya
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
SpeedTree
SpeedTree
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Metashape
Metashape
Blender
Blender
Unity
Unity
Premiere
Premiere

Productions

    • Video Game
      The Last of Us: Part One
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Naughty Dog

Experience

  • Environment Artist at Zenimax Online Studios
    November 2023 - July 2025

    Create new and expand existing library of environment-based materials and assets. Modeled, UV’d, baked, textured, and processed a wide variety of assets on two separate teams from concept art and references to finished, in-game products.

  • Environment Texture Artist at Naughty Dog
    February 2022 - September 2023

    Texture game environments using a library of materials. Generate new materials using a proprietary in-house shader editor. Collaborate closely with 3D modelers and game designers.

  • Creative Lead at DarkCrest Studio
    January 2019 - January 2020

    Creative Lead of video game studio. In charge of entire creative pipeline’s aesthetics. Translate ideas into reality. Strong communication between coworkers.

  • Lead Background and Character Artist at Tuxedo Cat
    February 2016 - December 2016

    Designed environments and characters for a story-based game. Took concepts into illustrations, and finally into the final product.